<![CDATA[Gizmodo: top]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: top]]> http://gizmodo.com/tag/top http://gizmodo.com/tag/top <![CDATA[The Enhanced Human, SkyMall Style]]> I am ashamed of two things. 1) That in our quest for the cyborg life, we were beaten to the punch by SkyMall, and 2) that none of the following products are fake.

Let's just get this first one out of the way: Not only does the Head Spa Massager look like someone in the 1970s designed it in a future-Sparta fashion, but it's a massage helmet. You look ridiculous, and it can't even secretly double as a sexual aid.


This handsome silver fox has it going on. I mean, he's talking to a sexy lady, and a power call could easily come through his Bluetooth earpiece at any moment, right? Nope, he fooled you! He's hard of hearing, and that's just his Stealth Secret Sound Amplifier. (I laughed when I first saw this, but now it just makes me sad.)


Every cyborg I know of has a head-mounted camera, and since this 5-megapixel Digital Camera Swim Mask is only good for 15' depth (that is, snorkeling or swimming pools), you might as well make the most of it and wear it on dry land too! Even has a cyborg-friendly LED that shines inside the mask, to let your friends know who's part robot tell you when you're shooting.


If sci-fi tells us anything, it's that the bionic man (or woman) has great posture. Thankfully, the Posturetek Biofeedback System—it's a shirt, but they call it a system—"senses incorrect posture and gently encourages posture correction." My assumption is that it doesn't use sharp spikes or electric shocks, but it's still a tad sinister.


Snore correction makes up approximately 94% of SkyMall revenue, but only one, the SnorePro Snore Relief Device, attaches to your wrist and sends a "biofeedback digital pulse" when the log sawing kicks in. (Can you imagine having a business card with the word SnorePro emblazoned on it? Would that be awful or awesome?)


When you embark on the man-machine merger, it makes sense to complement some of that silicon with silicone, if you catch my drift. Hell, you got so much going on, nobody's going to notice that you've shoved some Body Figure Enhancing Pads down your pants. Well, they'll notice, but not in a bad way.


What good is the cyborg life if it doesn't permit you to jump higher, run faster, have more energy, appear 2" taller and "look like a million dollars"? The Gravity Defyers (spelling lessons sold separately) have been tempting travelers for ages with those very promises. Besides, its patented spring-loaded sole is found on no other shoe in the world pretty much ever, for some reason.


Locutus of Borg wasn't much of a jumper—his footwear of choice skewed toward the comfort-illumination lines. That's why he swore by the Brightfeet Lighted Slippers. They're just the thing to slip on when you're making the midnight trek from the regeneration chamber to the cube pissoir.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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<![CDATA[How To: Make Windows 7 Play Nice With All Your Gadgets]]> Generally speaking, upgrading to Windows 7 is a no-brainer. "But what about my gadgets?" you might ask, eyes watering slightly, "will they be OK?" Yes, yes they will. Here's how to make Windows 7 play nice with all your favorite toys.

Your Phone

Windows Mobile: To sync with your Windows Mobile phone in Windows 7, you're going to need Windows Mobile Device Center 6.1. Just like in Vista! Except this time around, Windows is savvy enough to autoinstall the suite, which saves a little time and potentially a lot of Googling. (Just give it a minute after you plug in your device via USB—if nothing happens, go here.

This will take care of calendar, contact and media syncing for the most part, though a lot of newer Windows Mobile phones depend on microSD storage for music and movies. For this, you simply mount the disk as a folder, and drag and drop.

iPhone: As always, this is a job for iTunes. However, Windows 7 is compatible with doubleTwist, an alternative media manager that doesn't just sync with your iPhone—it works with almost anything else, too.

Speaking of which, Android: Android generally isn't a "syncing" kind of OS, intended instead to be kept up to date by tapping into Google's services over the internet. That said, doubleTwist will work for music syncing with most Android phones, and HTC Sync will keep their phones, like the G1, MyTouch and Hero, in sync with your Outlook Address book, contacts and calendar.

BlackBerry: BlackBerry Desktop Manager and Media Sync still reign supreme, for contacts, apps, media and software upgrades.

Palm Pre/Pixi: doubleTwist, again, at least until Palm fully withdraws from their silly slapfight with Apple over iTunes and makes their own client.

Your Zune, iPod, or other PMP

Zune: Zune's software plays nice with Windows 7, but it's you only choice. And even moreso than Apple products, the Zune HD is locked to its client software, meaning there aren't any alternative for the time being. Luckily, Zune 4.x is fantastic software—it's just a shame it's not optional, and that it doesn't work with other devices.

iPod: As with the iPhone, you're more or less stuck with iTunes or an app like doubleTwist for music and movie syncing, but that's not so bad: iTunes in Windows 7 comes with some nice enhancements, including jump list shortcuts that can quickly take you to the iTunes Store, and hoverable controls, which give you quick access to skip, play and pause functions. In some ways, iTunes is actually better on Windows 7 than it is on OS X. [via]

Other PMPs: PMPs that rely on raw mass storage never took an advanced degree to use, so it's interesting to see that they've gotten a little simpler in Windows 7. The "Devices and Printers" system in Windows 7 can claim a few advantages over its predecessors, with much better icons—you generally get an reasonable approximation of whatever you've plugged in on the devices screen—customized Device Stage interfaces, seen left, and something called Device Containers, which group components of the same device into one icon. Like, if your 3rd-party PMP has internal and expandable storage, Windows won't just act as if there are two different devices attached; it'll group them together. Just click them to expand.

And if you third-party PMP does have a syncing app, be wary. Many of them, especially for older players, won't have been update for Windows 7. Install them in a compatibility mode for XP or Vista—whichever they're most compatible with—to avoid any potential problems. [pic via]

Your Camera: Camera support is pretty great in Windows 7 so you'll often be able to just plug your camera in and go. As with PMPs, printers and the like, cameras with multiple storage devices will be lumped into the same icon in Device Stage, which will also (hopefully) display other device info, like remaining battery, photo import options and alternative sync apps.
Windows also puts quick shortcuts in the taskbar for supported cameras.
Unfortunately, Windows 7 doesn't add anything in the way of RAW support, so you're going to have to go 3rd-party for that. FastPicture's codec pack supports most of the popular RAW formats used in DSLRs from Nikon, Canon, Sony and the like, and it's perfectly compatible with Windows 7. And free!

Your Displays

Adding a second monitor to Windows has never been particularly complicated, but the methods have never been all that apparent, either. Along with a refreshed multi-monitor displays settings interface, Windows 7 adds a fantastic shortcut: Windows+P will bring up a monitor management widget, which lets you set your monitor to either off, display duplicate or display extend.

The shortcut also works for enabling a projector. Laptop manufacturers have been adding functionality like this with their own software for years, so it's good to see Microsoft taking their ideas onboard in 7—it's easier for everyone that way.

Windows 7 also ships with a monitor calibration tool—again, something that had to be previously furnished by third-party software or monitor manufacturers. It helps you adjust brightness, contrast, gamma and color settings with a simple wizard, accessible by navigating to the Display panel in Appearance and Personalization in the Control Panel

Your Other Computers

These are the gadgets your Windows 7 PC has to play nicely with—your other computers. Windows 7 file sharing has gain some new features, but just as many quirks.

Windows 7 PCs: Since most people just want to share some files and get networking setup over with, Windows 7 includes a feature called Homegroups, which lets you share files and media between Windows 7 PCs with almost not setup at all. Think of it as the old network setup wizard from XP and Vista, except much, much simpler. To create a Homegroup, you need to have a version of Windows 7 that's better, or, er, more expensive than Starter or Home Basic—those two can connect to Homegroups, but they can't initiate one.

To create one, just navigate to "Network and Internet" in the Control Panel, or search "Homegroups" in the Control Panel search bar. At the "Share with other computers running Windows 7 page, select "Create a Homegroup," and designate the types of media you'd like to share. Joining a Homegroup in Windows 7 from Windows 7 should be easy: as soon as you connect to a network with available Homegroups, Windows will prompt you to join. Just enter the passkey generated during the Homegroup creation process.

Windows XP and Vista: Homegroups are nice and new and WOW and all, and they don't work directly, as Homegroups, with Windows XP and Vista. Thing is, under all the fresh trappings, Homegroups are the same old Windows networking protocols. Accordingly, XP and Vista can still access Windows 7 PCs, just not under the official "Homegroups" guise. So, first: Set up a user account for your client PCs to log in to:

Click the Start button, type "user accounts" in the search box, and then click User Accounts and Family Safety.
Click Add or remove user accounts, and then click Create a new account.

Type a name for the new account, such as "share."

Click Standard user, and then click Create Account.

Click the tile for the user account you just created, and then click Create a password.

Log on as the user you created (for example, share), and then log off. (This is required so that the user account is created with the correct credentials.)

Now that you've got the account set up, connecting should be easy: On Vista, just click Start, then Network, then open the computer you want to access—it should be listed by default. Enter the user name and password you've just created, and you're there. For XP, the process is similar: Just go to My Network Places, the click View Workgroup Computers, open the computer you want to access and enter your credentials.

From a Mac, the process isn't necessarily so straightforward. If you're lucky, your Windows 7 share will just show up in your Finder sidebar, where you can click on it and enter login info when prompted. (Windows 7 still uses basic SMB shares, which OS X is more than equipped to access.) If it doesn't show up, the process is a little more complicated. Deferring again to MS:

In [Finder] the toolbar, click Go, and then click Connect to Server (or use keyboard shortcut Command +K).
In OS X 10.3.x and later, click Browse, select the computer running Windows 7, and then click Connect. (Or follow the common instructions below.)

If that doesn't work, click Connect to Server again, and manually enter smb://username@computername/users as the network address, where username is your newly created user account, computername is your Windows 7 machines network name, and users is literally the word users—don't change that. Alternately, you can use the smb://username@ipaddress/users syntax, where ipaddress is your Windows 7 computers local IP. (as in 10.0.0.2, or 192.168.1.102)

Your Streaming Devices and Consoles

Play to: Play To was one of the most touted features in Windows 7, and yeah, it's pretty cool. Here's a breakdown:

One of the most potentially groundbreaking features of Windows 7 is "Play To," the ability to send music, video and photos to any compatible devices on the network, without running any kind of proprietary software, and without any initial setup. Sending a song to a Sonos or a video to an Xbox is-theoretically-just a right-click away.

The important thing to remember here is that "compatible devices" include—or rather, will include—anything that adheres to the DLNA 1.5 standard, from connected TVs to your Xbox 360 to other Windows 7 PCs with Windows Media Player 12. Play To devices show up automatically once they're connected to your network, it's just just a matter of enabling the functionality in Windows:

Before using Play To, you will first need to turn on Streaming. To do this, with media player open, click Stream and then click Turn on media streaming. You will then be given some options for sharing media and which devices you wish to allow.

You can right-click the item that you wish to play and move your cursor to the Play To option and select the device you want to receive that media file.

That's it! To allows a Windows 7 PC to receive Play To streaming, just enable Play To in the receiving computers' Media Streaming options, located in the Network and Sharing Center in the control panel.

Consoles: As I said before, Play To will stream to the Xbox 360 if it's in Media Extender mode (that is, connected to a Windows Media Center PC). Chances are, though, you're going to just want to stream media from your Windows 7 PC to your Xbox 360, controlled from your Xbox 360. Good news: the same old methods work fine here, so shared files with certain codecs, or anything in your Windows Media Center library, are all fair game, and should work straight away. Likewise, the PS3 will play a limited number of video and audio formats streamed from your PC with virtually no configuration, but the utility is limited—especially if you do a lot of downloading, or archive video in a rare codec or container. For both, the solution is the same: Get TVersity, because it's awesome. Setup isn't super-easy, but the results are worth it: Pretty much any video you can come up with can be transcoded on the fly to stream on your console. Full instructions are here.

So that's about it! I've only scratched the surface here—this is like Windows 7 Gadget Mediation 101, or maybe 102—so add you favorite tips and trick in the comments, since your feedback is a huge benefit to our Saturday guides. And if you're still curious about Windows 7 in general, look no further than our Complete Windows 7 Guide. Have a nice weekend!

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<![CDATA[Normal Was Never Cool: Inception of Perception]]> Last year I met a beautiful five-year-old child, who had been born with neurofibramatosis (NF), causing her left leg to have extremely brittle bones.

For nearly the first year of her life, her parents and doctors were unaware of the NF, and the brittleness had contributed to multiple bone fractures of the lower leg, unbeknownst to anyone. These early bone breaks resulted in her left leg being seven centimeters shorter than the other, and as a bright, precocious and athletic child, she adapted to her leg imbalance incredibly well. I felt like I could have been looking at myself as a 5 year old. Unlike me, however, who didn't have a clue about an aesthetic style in outward appearance until college, she already had been bitten by the fashion bug, and was particularly excited by the prospect of a new holiday dress or her first day of school outfit. Her source of distress lay in the fact that the vast majority of little girls' shoes were off-limits for her, as there were only a few companies that made shoes that could be adapted with a special lift to even out her walking planes. These shoes had to work within the structure of the external leg brace she grew up wearing.

Her parents were impressive in their own right, first by not imposing labels or limits on her, and then making this medical journey of decisions for their child a collaborative process that included her, appraising her of new options in technology that had arisen as they became aware of them. Unfortunately, technology in her case—a successive series of operations to try and stretch the brittle leg using internal rods and pins to fuse the bone—hadn't progressed as fast they would have hoped. After the first two of what they knew would be many surgeries, her parents and doctors had made the decision to proceed with this rod approach until she reached five years of age. Then they would re-evaluate the process, considering any advancements in technology. If it hadn't advanced past this type of treatment, they would consider "other options."

Amazingly, because of technological progress in prosthetics, amputation was now an attractive option for this family. Amputation and subsequent fittings with prosthetics was simply seen as liberation from a leg that didn't function. Shortly after her sixth birthday, her mother told me, "She downloaded all these images of you off of the internet, and she's always asking ‘when, when can I get rid of my bad leg, when can I get a new leg?'" She even did her show-and-tell at school about prosthetics!

That is decidedly not what I would have expected a six-year-old to do.

After a few months, the child's mother called me, telling me that she, her spouse, and the doctors collectively made the decision to amputate, and that they would be telling the child this news that very night. My reaction was visceral and very surprising to me: I felt my breath grow short and my heart pounded, and I felt ill as waves of stress and worry pummeled me. I panicked at what role I might have played in this chain of events, and how I couldn't guarantee that this child would have anywhere near the same experiences I had had as an amputee. I found myself having doubts I had never had about myself or, indeed, most any amputee: "Would she be okay? Would her life be happy and full of opportunity?"

I spoke to the mother one last time before the surgery, and she informed me of the surgeon's decision to do an amputation through the ankle, the common thinking to be to "save as much of the flesh and bone leg" as possible. I couldn't be sure about this and hesitated even mentioning it, but I asked the mother if she had consulted with the child's would-be prosthetist about this "Syme's" style amputation, because I had heard reports of resulting limitations in people being able to obtain the latest prosthetic technology.

Ironically, by keeping more of the residual limb, you negate more options for different prosthetics, as there is no physical room to put the components (think of the shock-absorber and spring leg). An incredible facet of this story for me was learning that, at no time before this rather momentous surgery of this child, did the pediatric surgeon and the prosthetist ever have even one conversation.

Her mother investigated with the prosthetist who confirmed that, by leaving as much of the limb as possible, the child wouldn't be able to get any of the legs in the images she downloaded from the web. The surgeon was shocked to learn this, and had never considered that it might actually be better to amputate a few inches higher, increasing the future mobility options of the child.

This past April, while walking through a street fair hosted by the Tribeca Film Festival, I felt a tug on my shirt. It was this little girl, 6 months after her amputation, with colored paints on her face and in her hair, and a plastic tee-ball bat in her hand. She was jumping up and down (post-cotton candy) and she wanted to show me her new High School Musical 3 "tattooed" leg. She asked me if I knew Zac Efron and "could I get him to autograph her leg?" (I don't, but I'm working on hooking this up.)

She pulled me a few meters over to the batting cage stand, where she deftly used her prosthetic leg to press the foot pedal, launching a whiffle ball pitch that she smacked as hard as she could. On her feet, she proudly sported Mary Janes covered with red sequins. Seven months ago, she was as active as a child could be with a leg brace and tremendous pain; here, she ran and jumped and cartwheeled and tackled her little brother, who tackled her back. Even I, who rarely doubts the incredible ability of human beings to adapt to their adversity, was awe-struck.

I wondered how her childhood, her adolescence, her college years would collude to shape how she saw herself. Would she struggle through various identities, wanting to be "normal" as I did, only to find eventual freedom of self-expression in the absence of normalcy? Barring puberty, which is probably awful for everyone, I think this girl is going to skip over ever wanting to be "normal." Why be normal when you can have Zac Efron and Friends staring up at you everyday from your ankle?

The generation of children growing up today has a distinct advantage in this realm of identity, thanks to their daily interaction with the internet and video games. It's commonplace for them to create avatars and parallel representations of themselves, and they see their ability to change, transform, and augment those bodies to best suit their surroundings as beneficial.
That kind of fluid thinking was once solely the domain of those whose imaginations were heavily influenced by both technology and science fiction. Talk about seeing evolution speed up before your eyes. My being able to embrace the art in my artifice, to change my identities—how I perceive myself and how others respond to that perception — has profoundly changed the way I see the world and my opportunities in it. But I didn't possess that ability at age six.

I keep thinking of how long it takes for most of us to go through the process of first accepting ourselves as we are, strengths and weaknesses, then celebrating that self and starting to have fun with your strengths and weaknesses, then transforming ourselves as architects of own our identities, redefining what our strengths and weaknesses actually are. I think kids today are able to do this faster than previous generations.

I've noticed a progression from how kids used to respond to my wooden legs to responses toward a prosthetic limb today. Quite simply, the fear-as-first-response has all but disappeared; I do not experience children who are afraid to meet me and in fact, I haven't recently met any child who, when I'm sporting obvious prosthetics like the RoboCop legs, wasn't drawn like a magnet to them, accompanied by a list of very astute questions.

For the most part, it's adults who rein kids in, in an attempt to not have them stare or offend with their natural curiosity.

But curiosity is necessary; it is the foundation of imagination and innovation. It's tremendously important to allow children to see the diversities of human experience and understand how their own lives relate to it, so we can acknowledge how much more similar we are as human beings than different…even if what makes us different is where we discover and engage our rare and valuable qualities, offering them to society.

When I was a child, I watched plenty of episodes of Star Trek: The Next Generation. Where some see Professor Xavier, I secretly know he's Captain Jean-Luc Picard. And thanks to airport security, I admit that I often daydream of being able to be molecularly transported around the world. I think about that other little girl and wonder to what extent her ability—and that of her peers—to google the word "prosthetic" and come up with tons of imagery to inspire their imaginations marks a marvelous shift in our society.

There's plenty of evidence that connects our visualization of what we dream to be possible to what we eventually create as a new reality. Gene Rodenberry's imagination in Star Trek and that of Arthur Clarke's, Marvin Minsky's and Stanley Kubrick's in 2001: A Space Odyssey had a direct impact on funding certain projects at NASA because scientists and researchers had "seen" this whole imaginary world, and they sought to make it real.

For my own childhood inspiration, I had the Bionic Woman and Six Million Dollar Man (to this day, the somber phrase "we can rebuild him" makes my heart pound wildly!), and even Inspector Gadget cartoons made me draw third grade pictures of legs with rocket jet packs flaming from the heels.
This "entertainment" not only asks questions but encourages more of them, replete with inherent timelines for answers: "When are we going to do molecular transport? We've been seeing it for forty years on Star Trek!" It's within the scope of our imagination.

I remember in high school seeing Forrest Gump when they convincingly transformed Lt. Dan—Gary Sinise, an actor with two flesh and bone legs—into an amputee. A budding actress, I thought "Oh my God, if they can do this with CGI, couldn't they do the opposite? Could they create an image of me on screen with full flesh and bone legs?" I was intrigued by the imaginary visual of a different version of myself, and I suspect it provided something tangible when asked if now, at this point in my life, I would trade my prosthetics for flesh and bone legs. (I wouldn't.)

The transformative power of films lay in engaging how I imagined myself and my "realities," giving me license to re-imagine them as I desire. Now that many people, starting from an early age, are creating and choosing their own identities in a virtual world—or in multiple virtual worlds—this self-malleable perspective has a lot of power. People can align themselves with global groups of their own choosing, and see themselves as their ideal selves without many of the social constraints present just a generation ago.

Although it took surviving junior high, I evolved myself to the point where I decided against measuring myself to "normalcy," deciding instead to self-determine what was cool, who was cool, and the transformation subsequently happened in how other people treated me. "Cogito, ergo sum." It's one of the simplest truths we revealed for ourselves, right? "I think, therefore I am." If you think you can pull it off, you can. Or as Henry Ford put it, "whether you think you ‘can' or you think you ‘can't': either way, you're right."

I'd postulate that technology is innately teaching today's children that very same lesson, and they're learning it much earlier.

This confident perspective, one perpetually shifting from imagination to invention—be it a personality, a human figure or a new technology—would not have happened a hundred years ago. If I had been born back then, I doubt I would have been enabled by society to do much, even with a self-ignited fire of human spirit, as being a woman was as much of a disability as anything.

Today, I'm grateful for all of my strengths and weaknesses, changing and morphing as they are, and I'm especially grateful for technology's advancements to prosthetics, as my life has been successful because of having had them, not in spite of having had them.

Aimee Mullins is an athlete, speaker, actress and model we met at TEDMED. She's also the guest editor for our theme week This Cyborg Life. Read her bio here.

[Lead Image:
Matthew Barney
CREMASTER 3, 2002
©2002 Matthew Barney
Photo: Chris Winget
Courtesy Gladstone Gallery]

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<![CDATA[Becoming a Sexual Cyborg (NSFW)]]> I used to think "sexual enhancement" just meant "sex toys." That is, until I started exploring the wonderful—and sometimes utterly weird—world of mechanical and electronic sex augmentations. Here's what's happening now and what will happen soon.

As you'll see, existing innovations take our tongues, fingers, vulvas and penises to the next level. But the future of sex augmentations appears to lie in biometrics and in networking. Soon toys will learn from and interact with our bodies' responses, with or without a partner, while teledildonics will help people separated by vast distances get closer (and wetter).

Tongue, Extended
Whoever made women's genitals certainly made them tricky to stimulate—especially orally. Enter the Tongue Joy, a vibrating tongue enhancement to help human tongues do what no human can in terms of sensation and endurance. Strap the silicone-banded vibe on your tongue (or, if your tongue is pierced, use the barbell piercing attachment) and proceed with awesome. It's battery operated and comes with multiple band sizes in case you want to strap it around something bigger. Four silicone sleeve attachments enhance the size and texture of the vibrating yummy-ness. Lovely for oral sex on a man, too, particularly those who are into hummers that aren't cars.

Bionic Fingers
The vibrating three-finger power pack and glove by Fukuoku enhance the size and function of one's digits, transforming your fingers into vibrators that run at up to 45,000 vpm (that would be vibes per minute). They're more particularly cyborgy than most sex toys, if that's your thing. (Ahem, Malebots subscribers!)

Unnatural Male Enhancement
The Ride On (pun intended) blows most penis extenders (pun not intended) out of the water. It's more comfortable, less bulky and stays on in more positions than other models—all while fulfilling its purpose of enhancing the size and function of a man's penis. Function? Yes. Some men use these not for length or girth but to keep having sex during half time. Available from Vixens Creations, the Ride On gets men around that annoying "refractory period" that is the curse of many a man's sexistence. It's also useful for men with severe or chronic erectile dysfunction (ED) who want in.


Electronic Condoms?
Given the perception that condoms may reduce sensation, sex-loving scientists have been proposing vibrating condom designs since at least the 1990s. Given the enormous improvements in vibrators since then, it's unclear what a vibrating condom—if ever brought to market—would ultimately look like. Will it have an awkward external wire and power pack like the one in this 1995 patent image? (Here's a PDF of the actual patent.) Or will it be built into the condom itself, as thin as a BandAid, as in my dreams? The design will have to depend on functionality: The vagina is not as sensitive as a woman's vulva (clitoris, labia, etc) so the value of a vibrating shaft may be more for a man than his partner. That is, unless it vibrates at the base by a woman's vaginal opening or clitoris, like the Trojan Vibrating Ring or the Bo—a favorite.


The Hydraulic Penis
As potentially borgy as it is, this pre-Viagra augmentation is for now only available for men with ED that is unlikely to respond to medication or sex therapy. This type of penile implant lets men pump themselves into an erect state whenever they want—note that pump in the scrotum—and deflate on command. There's none of those scary erections lasting longer than 4 hours that we hear about in commercials starring Bob Dole. Though many men may dream of having this much control over their erections, the ones who use this do it as a last resort. Once it's been in use for a while, some men lose their natural erectile reflex because their body no longer has to work at it. Moral of the story: Enjoy what you've got.

Hymen Again
Fake hymens give the illusion that one is going where no man has gone before. One option is a hymenoplasty—a surgical procedure that "restores" a woman's hymen. This is done only rarely in the US, but is performed increasingly in other countries, often for women who who feel they need to prove their virginity to their fiancé or his family lest they risk shame or, scarily, even violence. Sometimes, the operation is requested by women who want to give their partner the "gift" of taking their virginity, like as an anniversary gift (for serious—and to think I'd go with golf clubs or a Garmin).

There is a mail-order product that a woman places inside her vagina which simulates the loss of virginity, fake blood and all. Gigimo's Artificial Virginity Hymen, has come under fire by some Egyptian politicians, who even called for a ban on it. Meanwhile, women everywhere are still calling for an end to practices that insist they "prove" their virginity to anyone or anything. On a different note, a quick word to Gigimo: When you write that you can "have your first night back anytime," does that include the awkward fumbling, 20-second staying power, and the two weeks of worrying about being pregnant?

Biometrics: Gadgets That Get You
I've seen (dreamed?) the future of sex toys and It. Is. Awesome. Ideas are swirling about how to create sex toys that rely on digital biometrics. No, we're not talking fingerprint-activated toys that prevent women's husbands from getting curious when they're home alone. We're talking about products that respond to vaginal temperature, pelvic contractions leading up to orgasm, heart rate, even pelvic blood flow. Sexual Aids of the Future may be able to learn a person's sexual response and alter stimulation patterns based on the data.

Maybe there will eventually be a gadget that will help men to last longer (so long, baseball!) or women to come more quickly. Maybe it will build sexual tension in such a lovely way that pleasure and orgasm are on the "better than average" side of the mountain more often than not. The technology is there, the ideas are there, all it takes is execution, I'm betting sooner rather than later. When the day of biometrically enhanced stimulation comes, I guarantee we will wake ‘n gadget with more than our iPhones.

Teledildonics: Long-Distance Yearning
Though most sex toys enhance in-person play, some toys facilitate sex between people across the miles. Take the PenisTron, for example, which looks and probably feels (thanks to vacuum effects) like a Fleshlight version of a vagina—and it can be controlled, tightened or slowed to a seductive drag by a man's partner out in the ether to simulate the two of them having sex.

There's also the Communication Hole Rider (which involves vacuum effects) and the Joystick (vacuum effects on the penis and a joystick up the butt)—all which can help to connect two people for interactive sex play.

It's not sex with a toy; it's sex with a person via a toy: Big difference. Sure, you miss out on the kissing. (The mostly male sex toy designers never seem to create toys that make out with you, except for some freaky robot girlfriends.) On the other hand, there's no risk for infection or pregnancy when you're doing it teledildonically.

My dream for teledildonics is that we eventually fine tune toys to produce more variety and transitions. IRL sex tends to move, for example, from sucking (vacuum effects) to licking (hey there, Sqweel) to mouth kissing (freaky robot girlfriend) to intercourse (vacuum again) to hand play (toned down version of the Fukuako glove) or whatever else you're into (furniture play?). And if it were me playing with a partner over the internet I'd want to touch, to kiss, to lick, to play in varied teasing ways—not just yank their junk with the PenisTron (though it's a good start). Who's with me?

Debby Herbenick, PhD is a Research Scientist and Associate Director of The Center for Sexual Health Promotion at Indiana University, a sexual health educator at The Kinsey Institute and author of Because It Feels Good: A Woman's Guide to Sexual Pleasure and Satisfaction. She blogs at MySexProfessor.com.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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<![CDATA[This Week's Best iPhone Apps]]> In this week's slightly more transparent app roundup: Malls, navigated! Instant messages, never ignored! Browser, bettered! Messaging, replaced! Hotel rooms, snagged! Photos, translated! Ghosts, faked! Blu-ray movies, supplemented! And more...

If you want to view this gallery as a list, click here


Point Inside: Fact: stepping foot in a suburban mall can drain your vitality in a matter of seconds. And though I don't think a deep disdain for the concept of indoor shopping complexes and what they've done to the very fabric of the American town was the driving inspiration behind Point Inside, they're definitely onto something: With hundreds of mall maps that look a lot like those big directory signs, this app gets you in and out of your local mall as quickly as possible, all for free. Could use a few hundred more maps—some of my old tweenage haunts weren't there—but if yours is listed, PI is great.


Agile Messenger: I've always been a little leery of Agile Messenger, since it's usually priced at around $10, up there with the likes of Beejive, and it's a little ugly—though the multi-account and push features are more than adequate. For a few weeks, though, it's just two dollars. And they've just added a new feature called "Walk and Type," which overlays your text over a live camera view, so you never have to take your eyes off you AIM conversations as you walk down the street. In theory. In practice, you will still die. Ranked for feature-bloat audacity, and shitty late night joke/newspaper cartoon potential.


Full Browser: As with every alternative browser in the App Store, Full Browser isn't really its own browser, since it's still using Mobile Safari's WebKit renderer. That said, FB's added features are worthwhile: the tabbing system, which is more traditional and desktop-like than Safari's, makes up for its rough looks with efficiency, in-app email makes life ever-so-slightly faster if you spend most of your time browsing, the favorite sites speed dial is a mite faster than using Safari's favorites, and inline text search is just, well, useful. A dollar.


WhatsApp: First, let's try this: WhatsApp is like BlackBerry Messenger for the iPhone. Cool, right? If that doesn't mean anything to you, it's like an instant messaging app, tied to your number—not a screen name or PIN or anything—that integrates with your contacts. If you have the app, your friend has the app, and you're both in each others' phonebooks, you're ready to go. Push notifications make this even more like BBM, in that you don't have to keep the app open. Free for now, so GO GO GO.


PicTranslator: Translates text from photos, from whatever language you want. I love it because it fits nicely with my vision of what smartphones should be doing for us in the next few years, and it seems to work pretty well most of the time. I don't love it because results are much, much better on the 3GS—you're basically limited to signage with the 3G and 2G, because they can't focus on small text—and because your $2 only gets you one language. Still though, extremely neat stuff, as long as you're aware of the limitations. And now you are, so!


PocketBlu/FoxPop: From Universal and Fox, respectively, these are the new Blu-ray companion apps. PocketBlu, available now but not really compatible with much yet, is like an enhanced remote control for compatible titles, making navigating various BD Live features a bit more intuitive. It'll also stream bonus content to your handset over Wi-Fi, which is pretty cool. FoxPop, which isn't quite out yet, does things a little differently: It's like a Popup Video feed that plays back trivia, photos, video, and other content to supplement the film. Bonus cool feature: it figures out where you are in the DVD or Blu-ray by listening to the soundtrack, and matching it to a timeline. Both should be coming soon to select releases.

Navigon Traffic: $90 for a navigation app is feeling more and more expensive by the day, and $20 for the new traffic function doesn't feel like a steal either. That said, there are no monthly fees after that initial charge, the traffic data is crowdsourced and rich, and Navigon is one of the best nav options out there. Worth your consideration, if not your dollars.


Priceline Negotiator: Priceline's main gimmick/selling point has always been its instant bid feature, and it's well-suited to the iPhone. Give it a location, make your hotel room bid, and you know if you've got it or not pretty much that second.


ARGH: I somehow missed this one in yesterday's augmented reality app roundup, so here goes. ARGH cheesily superimposes ghosts over your 3GS's camera view, as if there were actually there. Upon seeing ARGH, most of your friends will groan and tell you you've wasted your money. But! Your senile grandmother will be legitimately spooked, your pet dog will be mildly confused, and your little cousin will probably chuckle a little. Two dollars.

iVIP: This thing is basically I Am Rich, except it offers (some?) services, in the form of memberships to various clubs and societies. It sounds a bit like a scam (A Cineworld membership? Really?) and the concept is inherently deplorable, but in separating a special, horrible kind of rich person from their dollars, iVIP is doing the world a service. $1000, or $450 for the "Blue" version, which is blue.

This list is in no way definitive. If you've spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory. Have a great weekend, everybody!

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<![CDATA[10 Human Functions We've Already Handed Over To The Machines]]> One idea behind a "cyborg life" is that we look to machines to take on critical, physical roles. These 10 machines illustrate how we have already begun passing the torch on tasks we are getting to lazy to do ourselves.

Remember handwriting? We have all but abandoned it, but the torch is being taken up by robots like Kuka, who has been put to work writing out copies of the Martin Luther bible. [BotJunkie]
Developed by Aberystwyth University and the University of Cambridge, Adam the robot was the first machine to independently discover new knowledge.

Using artificial intelligence, Adam hypothesized that certain genes in baker's yeast code for specific enzymes which catalyse biochemical reactions in yeast. The robot then devised experiments to test these predictions, ran the experiments using laboratory robotics, interpreted the results and repeated the cycle.

The results of the experiment were later replicated and confirmed by a team of human scientists. So, it appears that computers are not only doing our calculations, but they have begun thinking for us as well. [Scientific Blogging and Link]
Are you lactose intolerant? Do you have frequent heartburn or constipation? Perhaps one day your defective digestion system could be replaced with a more advanced version of the Cloaca machine. This thing simulates actual human digestion and, in the end, produces a turd you would be proud of. [Cloaca via Link]
Dishwashers have been around for decades, but we still have to physically put the dishes into the machine. This is completely unacceptable. Panasonic's robot takes care of the entire cleaning process from start to finish. [Link]
Seriously, what don't smartphones do for us these days? At the most basic level, these phones are how we communicate, how we entertain ourselves and how we gather information. Thanks to apps, smartphones are taking on even greater roles—like helping us keep our girlfriends happy without actually having to do any work. Girlfriend Keeper sends automatic texts and emails to your significant other depending on the intensity of your relationship. [Girlfriend Keeper]
If you are tired of your co-workers being promoted over you, just wait until a robot becomes your new boss. JAST or the "Teamworkbot" has the ability to observe and mimic human behavior. As you will see in this video, JAST already knows how to complete the task, so it observes the human's actions, anticipates his next move and dresses him down when he gets it wrong. [Link]
I'm pretty sure that allowing robots to take a critical role in surgery qualifies as crossing a Rubicon with respect to our level of trust in machines. The Da VInci robot enables a surgeon sitting at a console to control movements and equiptment with greater precision—resulting in a procedure that is minimally invasive. [Wikipedia]
It's only a matter of time before technology becomes advanced enough to allow lazy parents to turn over the duties of child-rearing to robots. In fact, it's already happening in Japan where robots like Tmsuk babysit kids in shopping malls thanks to RFID badges. They even have robot teachers like Saya that terrify elementary schoolchildren into doing their work.
The Affective Intelligent Driving Agent (AIDA) was developed by MIT to help drivers navigate, bitch about their driving when necessary, and keep them company on long trips.

"When it merges knowledge about the city with an understanding of the driver's priorities and needs, AIDA can make important inferences," explains Assaf Biderman, associate director of the SENSEable City Lab. "Within a week AIDA will have figured out your home and work location. Soon afterwards the system will be able to direct you to your preferred grocery store, suggesting a route that avoids a street fair-induced traffic jam. On the way AIDA might recommend a stop to fill up your tank, upon noticing that you are getting low on gas," says Biderman. "AIDA can also give you feedback on your driving, helping you achieve more energy efficiency and safer behavior."

[MIT via Link]
While the AIDA robot helps you navigate, there are plenty of engineers working on cars that do all of the driving for you. Chevy's "Boss" Tahoe is one of the higher profile projects that have come out in recent years, winning the DARPA Urban Challenge in 2007 after successfully navigating a 60-mile course littered with obstacles. [Link]

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<![CDATA[Synthetic Biology: Why Not Pursuing Crazy Biotech Is Dangerous]]> We are at a biological turning point: We can invent organisms to make our drugs and fuel, even recode our DNA. It's easy to run away screaming, but author Michael Specter says we have to quit whining and face it.

Specter, who covers the science beat for The New Yorker, is pissed off. Forces on both the left and right have been coming down on good clean science like never before. Yes, this "denialism," as he calls it, comes from both sides. People on the left might think of it as Bush-flavored Intelligent Design agendas and bans on stem-cell research, while those on the right would recognize liberal whining about vaccinations and genetically modified food. It's all of these factions, and plenty more.

And in his new book, Denialism: How Irrational Thinking Hinders Scientific Progress, Harms the Planet, and Threatens Our Lives, Specter demonstrates that ignorance is death.

For our discussion—fitting the theme of This Cyborg Life—we singled out synthetic biology, a pursuit, as Specter describes it, that "by combining elements of engineering, chemistry, computer science and molecular biology, seeks nothing less than to assemble the biological tools necessary to redesign the living world." Here's an edited version of our discussion:

So we're talking about, synthetic biology, the ability to take cells or small organisms and turn them into machines?

Yeah, that's essentially where building machines, unbelievably complex ones, that will eventually be able to do whatever we want, out of cells and chemicals.

Yeah, so we just mix some chemicals in a pot and suddenly we got a car manufacturer?

Well, it's a little more complicated than that, but that's the direction we're moving in—you put some chemicals together and you get an organism, and then you get a more complex organism, and you get organisms that'll do things, and you can get drugs, or chemicals, or plastics or fuel... These [scientists] are trying to take basic sugars, basic chemicals, and make it so they can digest carbon (which is kind of exciting though we're not there yet) or just diesel fuels, plain fuel, that doesn't emit any sort of greenhouse gasses. That has happened in small scales—we're there. It's just a question of scaling.

So why is this kind of low-level synthetic approach better doing than, say, the guys making fuel from algae?

I think the hope is that this will be cheaper and more stable. I don't know that it's better. I'm sort of agnostic on that, I think you'd rather have a lot of different approaches that are kind of greenhouse gas neutral. And whatever works, you'll use. And you know we're not gonna have one source of energy, we're gonna have a bunch. We're gonna have wind, we're gonna have solar, we're gonna have chemicals.

When we look at the malaria drug [one of the first products that can be manufactured through synthetic biology—and a project funded by the Gates Foundation], they are going to be able to make all the drug that is needed in the world in a couple of vats. One of the reasons that's exciting is because it's a stable, easy way to regulate the manufacturing, to make sure that it's done properly. We have a big problem with malaria medicine because it's misused, it's taken the wrong way, it's counterfeit—and this is a way of regulating it. I think we'll see that with energy sources too. It'll be solid.

In the book, you refer to the opening of the Will Smith film I Am Legend, when doctors say they've harnessed the measles virus and turned it into a cancer killer, a mutant virus that eventually turns everybody into zombies. But two years after the movie comes out, real doctors from the Mayo clinic say that they're using measles strains as a real cancer treatment, in real life.

The point I'm trying to make is, these things are a little scary. Anything that powerful has to have a downside. And we need to know what the downside is, we need to talk about the downside. And we need to acknowledge it exists and say to ourselves—and sometimes we won't agree—but say to ourselves, "Gee, you know what, the potential benefits outweigh the risks." Sometimes we won't think that. But I do believe that lots of times, given the information, we would think that way.

We're on the verge of creating our own viruses that go into the body—I mean, is that right?—they go into the body and they do something good rather than bad.

Yeah, but the thing is, that has a bad connotation but it ought not to. There's a guy named Eckhard Wimmer who created a fake version of the polio virus, and lots of people screamed, because why would you do that? I even trashed him in an article once and I was wrong and so were those people. What he had been trying to do was to make synthetic vaccines. In order to make totally synthetic, rapidly reproducible vaccines, you need to understand the viruses. Wouldn't it be great if, for H1N1, instead of growing tons of this stuff in eggs in Pennsylvania, we could just gear up instantly, making in factories all around this country, so that we could have millions of doses in two weeks? That's not a pipe dream; that can happen.

Who says whether this kind of research happens or not? Who pounds the gavel?

If you live in America, it'd be some sort of Democratic process. We need to have some sort of regulatory framework. Who approves a new drug? It isn't just a pharmaceutical company that says, "Hey, I've gotta drug, let's put it out there." No, there are tons of hoops to jump through, and we need to have some hoops. And we need to make those hoops reasonable so that they're not so ridiculous that no one bothers to try to jump through them but not so easy that we're endangering our citizens.

But the scientific progress will probably continue regardless of whether there's a discussion or a regulatory framework?

I've never seen anything in the history of our planet where human progress has stopped. People have gotten in the way, people have slowed things down, but yeah it continues. People do the work. And so I think we kind of need to get on board and harness that work. Some people said, "We need to stop some things," but I don't think that can happen. I don't think we can turn information back.

Right. In your book, you mention that Bill Joy's argument was to just put a padlock on certain venues.

Yeah, and I understand why he said that, I just don't think it's realistic. I don't think that's the way the human animal is built or has ever acted.

The point I think that you make in the book is that, if American science infrastructure bans certain researches, it's not gonna stop people who are outside America from doing the research, and maybe won't stop people who we definitely don't want to be doing this research.

It's true. Look at the stem cell ban. People went elsewhere to do it. It set us back, it set the world back. But it isn't like it stopped. That's a good thing, but it could be a bad thing. If we're gonna do sort of high-end synthetic biology, and be creating all sorts of exciting but theoretically scary things, let's do it in this country. Let's not have it done in some place with no regulatory system.

What's the worst thing that could happen here?

You mean like in terms of?

I mean in terms of messing around with this particular biological technology.

Look, the worst thing that can happen when you mix genes around is you can let something loose that you can't bring back that destroys, you know, fill in the blank. Humans? Animals? Life? That is the worst thing. That is the doomsday scenario and it... it can happen, these things can happen.

We have had agricultural biotechnology for 35 years and we've planted two billion acres. And people still talk about how it's untried and untested. It isn't untried. It isn't untested. It doesn't make people sick. It doesn't mean there aren't problems with it. But to go right to the idea that the worst thing will happen, it's crazy. There's always a worst case scenario. We don't need to assume it. We need to think about it.

And then obviously the upside, this is the point of the book, the upside far outweighs the downside.

Yeah, you know, the worst case scenario is something goes awry and destroys the universe. OK, that's the worst case scenario, and it's a pretty remote likelihood.

Now, a pretty good likelihood is, if we continue living the way we live, my kid, who's 16 years old, maybe she won't live a whole life because people are dying of skin cancer like crazy in 50 years. This isn't so long from now. We have really severe problems we need to address instantly. And those are the potential benefits of this research. We don't talk about that very much. We need to do the work and find out and make our decisions and not decide beforehand that it makes no sense.

If this has piqued your interest, or if you're just tired of people bitching about stem-cell research, genetically altered foods or the alleged evil that lurks in vaccinations, be sure to pick up Michael Specter's amazing book Denialism: How Irrational Thinking Hinders Scientific Progress, Harms the Planet, and Threatens Our Lives, and meanwhile have a look at his most recent piece on synthetic biology in The New Yorker. Thanks Michael!

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

Special thanks to Kyle the Intern for transcribing the interview

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<![CDATA[Final Fantasy XIII Hits North America March 9]]> Final Fantasy XIII hits the Playstation 3 and Xbox 360 on March 9, 2010, introducing both sets of platform owners to the sky city of Cocoon.

The game, which hits in Japan on Dec. 17, will include a new battle system, a "dramatic story" focused on the emotions of the character and will feature a Leona Lewis single as the game's opening theme.

Also, holy crap, are you looking at this video? Because it's spectacular. The video also gives us a better look at the game's Paradigm system.

You may want to watch this video full-screen, just click on that button in the bottom right corner.

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<![CDATA[Meat Band-Aids and Mass Production of Living Tissue]]> I'm touching a wet slab of protein, what feels like a paper-thin slice of bologna. It's supple, slimy, but unlike meat, if you were to slice it down the center today, tomorrow the wound would heal. It's factory-grown living tissue.

The company behind the living, petri-dish-grown substance known as Apligraf hates my new name for it: meat band-aid. "It's living," Dr. Damien Bates, Chief Medical Officer at Organogenesis, corrects me. "Meat isn't living."

But no one argues with me that this substance is really just a band-aid. A living, $1500 band-aid, I should say.

Apligraf is a matrix of cow collagen, human fibroblasts and keratinocyte stem cells (from discarded circumcisions), that, when applied to chronic wounds (particularly nasty problems like diabetic sores), can seed healing and regeneration.

Unlike the research of Dr. Atala that we explored yesterday, Organogenesis is not interested in creating boutique organs for proof of concept scientific advancement. They're a business in the business of mass tissue manufacturing—and the first of its kind. So when researchers like Dr. Atala develop their science to a threshold of duplicable outcomes, companies like Organogenesis will be scaling the process into Ford-esque mass production models.

I gave Dr. Bates our now-traditional to-the-point Q&A. Here's what he said about the future of his field:

What can we do now?

Organogenesis was the first company to successfully mass produce and commercialize a living, cell-based product. Our flagship product, Apligraf, is the only living cell-based product that is FDA-approved to treat two types of chronic wounds—venous leg ulcers and diabetic foot ulcers.

Apligraf secretes proteins including growth factors and cytokines which are believed to underlie the clinical improvement in the rate and quality of healing. Organogenesis also has licensing agreements for our biocompatible extracellular collagen matrices to be used as scaffolding for a variety of biosurgery procedures, including heart and tendon repair.

With more than 250,000 patient applications, our products are one of only a handful of regenerative medicine products that are already used around the world.

What will we be doing in 5 years?

The next foray for our platform technology is to deliver the first living cell-based product to induce the regeneration of site-appropriate oral mucosa (i.e., gums). CelTx has been studied extensively, and recently completed a pivotal clinical trial. We expect to launch the product once U.S. FDA approval is secured. We are also developing the next-generation of our platform technology that has the potential for multiple indications.

Over the next five years, Organogenesis expects to continue to pioneer regenerative medicine by completely automating the manufacturing process using robotics. This is expected to be a first within the field.

In 10 years?

We expect that cell-based technologies used to improve healing will have become widespread. The idea of a "systems-based" approach to treatment will have replaced the traditional drug-based approach to many diseases.

We will have a better understanding of which cells or cell combinations to use for what types of medical conditions. Regulatory agencies (such as the FDA) will have a more streamlined approach to dealing with cell-based therapies enabling a more efficient approval process.

This will translate into more cell-based products being available on the market. Parallel discoveries will help us understand how to optimize the patient's response to cell-based products. Matrix-only products will be optimized to serve as a totally biocompatible scaffold with physical properties equal to native tissue.

In 20 years?

It is difficult to predict exactly where we will be in the next 20 years. However...we expect that cell-based products will be able to direct site-appropriate differentiation of tissue without scar formation.

We will be tantalizingly close to actually unlocking the body's true regenerative potential, in addition to our current abilities to improve the rate and quality of tissue repair. This new era may see the successful regeneration of entire appendages (e.g. fingers). With Regenerative Medicine, the field is so new and there are exciting developments announced almost daily. It really is a new frontier and the future is wide open.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine. We met Dr. Damien Bates at this year's TEDMED.

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<![CDATA[10 iPhone Apps To Augment Your Sad Reality]]> Augmented reality. It's definitely a buzz phrase, but what is it, exactly? How do you experience it? Is there an app for it? Oh, most definitely. Here are 10.

True to their title, augmented reality apps add something to what you see, using a combination of camera, GPS, and sometimes, in the case of the iPhone 3GS, a compass. The result is something like a real-life heads-up display on your phone, and it's spectacular.

It's been a few months since Apple enabled AR apps in the iPhone's firmware, and as you might expect, there's been an explosion of new takes on the concept. Here are ten of the best:

Note: Most of these apps will work best with the iPhone 3GS, and some explicitly require it. It's worth checking into exactly what you lose without the compass before downloading. Also, here's the article in one page.

Layar: Layar was one of the first augmented reality mobile apps to hit any platform, so by the time it made the jump from Android to the iPhone it'd had some time to mature. Layar is an augmented reality framework, not a single purpose app—it's fed by a growing library of "layers," which range from Wikipedia to Flickr to apartment listings in your local town. Plus it's free, so it's a great way to see how the hell this augmented reality thing works in the first place.


Wikitude: Another straightforward overlay app, this one hovers little text bubbles over the locations of geotagged Wikipedia articles. What differentiates this from something like Layar is that through the app's website, Wikitude.me, you can add your own points of interest. Most of the data sets used by AR apps are broad and not that useful outside of large cities, so this is a good way to build your own hyperlocal augmented reality.


Robotvision: A location-based point-of-interest app like Layar or Wikitude, for contrarians. Why? Because it uses Bing local search, like a badass* OK? It's a nice change of pace if you're getting tired of browsing through local historical sites with Wikipedia, or watching local Twitterfiends broadcast their locations every eight minutes. A dollar.

*Person who prefers not to use Google. (You can use Google if you want, too.)


Nearest Subway: Overlays your camera's view with floating, labeled avatars of your nearest subway stations. This one's local to NY, though there are similar apps for other cities (Nearest Tube for London, Bionic Eye for Tokyo, etc). But it doesn't matter, because the experience of actually using this thing borders on sexual, especially if you're used to compass-less Google Maps. Two dollars.


Assassin FPS: Remember that old Kids in the Hall skit, where Mark sits back and pretends to crush everyone's heads with his fingers? This is that, except more modern, less funny and ever-so-slightly sinister. It's essentially an FPS HUD, gun included, superimposed onto real life. You know, so you can shoot your boss in the face because he's got coffee breath, or rocket-blast your wife's silly porcelain dog figurine collection, because you hate her so so so much and wish she would just die, that harpy. Healthy coping, for a dollar!


Pocket Universe: Pocket Universe is a mixed bag. It's not a camera overlay app, so in a way it's the least pure augmented reality app of the bunch. The effect, though, is the same: A compass-equipped iPhone 3GS can use Pocket Universe to display a labeled map of the cosmos matched to wherever it's pointed. It's a heavy-duty astronomy news and reference app in addition to the AR feature, which helps justify the $3 price.

cAR Locator: This concept has been around in one form or another since the advent of GPS in phones, probably because it's extremely simple to execute. Also: useful! Tag your car's location when you get out of it, then later, just point your camera at the parking lot to see your spot. Two dollars, which to be honest. is probably too much.

Yelp: Yelp is my go-to service for new local recommendations in the first place, but the addition of augmented reality adds a layer of whimsy to your typical "where can can a guy get a decent wax job and/or hamburger around here?" adventures. This one's secret—you've got to shake your phone to activate it. Free.


Urbanspoon: Like Yelp, except with an explicit, specific food focus. The augmented reality implementation is much slicker here too: tilt your iPhone down to switch to 2D map mode, and tilt it back up to switch to THE FUTURE. Free.

Junaio: Augmented reality on phones is still a fairly new concept, and most other apps fit a fairly simple template. Junaio is more ambitious, letting users construct 3D scenes in their cameras' viewfinders, place them on a map and share them with others as pictures or as part of explorable layers. The current implementation is kind of rough and the aesthetic is cartoonish, but Junaio captures the spirit of AR better than most. Free.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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<![CDATA[Racing on Carbon Fiber Legs: How Abled Should We Be?]]> One Olympic swimmer has a D-cup breast size. From a physiological standpoint, she's at a disadvantage to a swimmer who's an A-cup. If she amputated her breasts to become more streamlined, would we consider her crazy, or worse, a cheater?

The Amazons, after all, amputated their left breast so it wouldn't impede their skill in archery. Though athletes have taken some truly crazy stuff to have an advantage, nobody's gone so far as elective amputation.

I've spent the better part of my lifetime trying to get out from under an idea of being "disabled," and the baggage that comes with that label. (Look it up in a thesaurus if you want a taste of what I mean.) As of yet, the best prosthetic available is not as efficient and not as capable as what Mother Nature gives us—or, what she was supposed to give me, and South African sprinter Oscar Pistorius. The revolutionary design of the woven carbon-fiber Cheetah Leg, nicknamed for its design inspiration, has been in existence for nearly 15 years—and after my initial triumphs with them in the mid 1990s, it has been the leg of choice for nearly all elite amputee sprinters. But in one instant, after Pistorius entered a summer 2007 track meet in Rome and placed second in a field of runners possessing flesh and bone legs, he and I were deemed too abled.

Commence the comical nightmare of being told that we now possess an "unfair advantage" in wearing prosthetic limbs to run. The scores of amputee sprinters who had competed with the limbs for the previous 13 years—and were still comfortably categorized as "disabled"—were virtually ignored. What is fascinating is the immediate shift in society's regard of a disabled athlete as an "inspiration" (cue the patronizing "awwwww") to a legitimate threat to other athletes ("Uh, what the hell do we do now?").

The first obvious issue for me was the deliberate ignoring of the truly excellent athletic feat performed by Pistorius and the insistence that if he could beat able-bodied athletes, "it must be the legs." Look, I also beat a few able-bodied athletes when I ran Division I track in college, and so have plenty of other well-trained amputees in the last decade. The difference is, none of us have ever posted his times. Bottom line: If it were just the legs making us superfast, I would have done a decade ago what he's doing now, and so would others. Oscar's not running with any different technology than what I ran with 14 years ago.

The modern sports ethos that we've constructed is based upon increasing advantages. Because certainly, in so many sports, we have pushed past natural human function to facilitate a more exciting game—better times, better performance. But where does an advantage become unfair? The crux of that question lays under the umbrella of ethics, which should indeed govern our rule structure within the competitive arena, but there's something in this story which specifically points toward a deep-seated fear, one we don't want to talk about in polite conversation, one which parallels historical instances of racial integration of sport and gender integration of sport. If we allow a person, one who we view as our inferior (in whatever way), to play with us, and then that person beats us, what does that say about us?

In the 1930s, Jesse Owens and Joe Louis blew the lid off common thinking of how "capable" an athlete of African descent was compared to an athlete of European descent, although the beginning of league integration took a decade more to achieve, and in some sports another three decades. It was as recent as 2003 when some members of the PGA balked at Annika Sorenstam's quest to compare her talent to the best men in the world, admitting their fear of how it might feel to have a woman beat them, an embarrassing display of archaic thinking.

In 2001, golfer Casey Martin, who played with a degenerative circulatory leg condition that made it nearly impossible to walk an 18-hole course, successfully won a Supreme Court decision allowing him to use a cart as an acceptable assistive medical device. The PGA Tour fought Martin for years, saying all pro golfers must walk because uniform rules are essential for the integrity of the sport. "Accommodating Martin with a golf cart will not fundamentally change the game," Justice John Paul Stevens wrote for a 7-2 majority.

What keeps percolating for me is this perceived discrepancy between advantage and "unfair" advantage. It's absurd to look at a star line-up of athletes and think that they all have an equal shot. We don't cry foul play when an athlete from the United States, with the best access to training facilities, coaching staffs, and nutritional science is up against someone from say…Uzkbekistan. It's tough luck that 5' 11" Tyson Gay has to line up against a 6'5" Usain Bolt.

It makes me twitch when we talk about "a level playing field." No two athletes are the same genetically and environmentally, and the mental and emotional factors they've endured in their life are relevant in their performance, too. The only reason athletes today are better than those of decades ago is because of science and technology: We know exactly what and when to feed our bodies for maximum energy, we have lighter shoes and better bikes and new rubberized track surfaces and (legal) supplements and altitude training. We are upping the ante each Olympic year with "smarter" design of an athlete's tools, both inside and outside the body.

A whopping 74 world records were broken last year between March and November with the Speedo Fastskin LZR Racer suit. 74! Do you wonder if Mark Spitz is annoyed that his times are compared to those of athletes using something he didn't have the opportunity to use or wear?

My interest was piqued in the latest version of the Fastskin LZR suit, an R&D collaboration with NASA. From the initial press releases to subsequent monthly articles, whatever I could find describing it was overwhelmingly celebratory: Writers cooed about the sharkskin-inspired biometric fiber panels for less drag in the water, and its corset-like torso construction, enabling a swimmer to compress their physique and keep better, more supported form during fatigue, making them markedly more efficient in the water.

Very, very few writers brought up any kind of ethical concern of such a tool like this suit until after the Beijing Olympics, choosing to focus on the race between swimwear companies to develop their own supersuit. Even then, the majority of articles on swimming were marveling at how Michael Phelps says he "literally felt like a rocket coming off the wall" using the device. Jason Rance, the lead designer on this Speedo suit, commented, "It's part of the evolution of the sport, and it's really exciting for swimmers. They say they feel like Superman."

After the ensuing arms-race to out-do the performance of the Speedo, the Americans and Australians led a protest to FINA, the governing body of swimming. In July of this year, FINA banned the full-length suit, having the suit stop at the knee instead, and mandated that all must be constructed of a "textile," which is in itself an incredibly ambiguous, vague rule. The ban will take effect in January 2010, and—most intriguing—FINA will allow all records set with the suits to stand.

Let's think about Tiger Woods having not one, but two LASIK surgeries to achieve 20/15 vision, when what we consider the best of natural vision to be is a mere 20/20. Before his first LASIK surgery, Woods had lost 16 straight tournaments. Immediately following the surgery, he won 7 of his next 10. Advantage through technology, or not?

On a company website he endorses, there's a quote from Tiger after his first LASIK surgery, and I found what he said remarkable on a few levels. He said:

For years I played golf with an invisible handicap, invisible to everyone but me. It was my contact lenses. My eyes would sting burn and water all the while I was trying to concentrate on championship golf. I had the Lasik procedure with a TLC laser eye center surgeon and the results were fabulous. I'm 20/20 with no contacts. My vision is so crisp I feel I can read all the subtleties of the green and look down the fairway hundreds of yards and focus perfectly on the fly. I'm very happy with the results, and grateful for my TLC center experience.

The first remarkable aspect of this is that for him, the "handicap" was the ineptitude of the contact lenses, and not the fact that he was visually impaired. (He suffered from -11 nearsightedness, considered the worst 1%, legally blind without corrective glasses or contacts.) The second is his own literal description of being able to now clearly see—without the impediment of burning, stinging eyes—hundreds of yards down the fairway thanks to his technological altering. He himself declares the advantage.

"Invisible to everyone but me." So is that why nobody's up in arms, the fact that you can't see his augmentation? Is that why nobody's challenging this medical method which assists him in achieving dominance in golf? Of course, in the same way that my running legs don't power themselves, Tiger's new eyes don't power and execute a beautiful swing. His athletic talent is further revealed and enabled than what it would have been under the limits of nature, thanks to technology.

Advantage is just something that is part of sports. No athletes are created equal. They simply aren't, due to a multitude of factors including geography, access to training, facilities, health care, injury prevention, and sure, technology.

I really don't know how we compare world records of today to those of 50 years ago. A modern climber's ascent to Everest has innumerable inherent differences than an ascent of a climber who didn't have access to lighter tanks, comfortable breathable fibers against the skin, medical support at base camp, etc. The competitive benchmarks in that sport have changed from simply being, "Can you climb the mountain?" to "Can you climb it with oxygen, or without?" A wooden tennis racket isn't the same thing as the graphite ones used now. We wholeheartedly accept titanium golf clubs, LASIK surgery, the invention of new pitches, better injury prevention and repair, titanium knee and hip replacements, Tommy John surgery (surprisingly even in Youth Leagues), and a notable shift in the size of the average NFL player.

Where do we draw this ethical line on performance enhancement? I'm not sure I can answer that right now. What I will say is that I don't think it's useful to have this discussion around the existing Cheetah Leg, confusing the current non-enhanced technology with future prosthetics that will indeed provide augmentation. As with all evolution in sport, let's decide the parameters of competition when the technology actually exists, when we have metrics that inform us as to what extent augmentation is a certainty. Conjecture has no place in this discussion.

Maybe our acceptance of Tiger's LASIK super vision is really answered in the question, "Can everyone have access to it?" In other words, perhaps because the average citizen out there on the street can get laser surgery, it's okay for Tiger to get it, too, whereas the nature of a bionic prosthetic is still viewed as exclusive, and having to wear one isn't exactly a position the average citizen covets.

What's going to happen in the future, especially with the rise of more capable prostheses? The human leg is actually a series of internal motors and springs, so the fact that external motors aren't allowed in track is kind of interesting. (Case in point: Dean Kamen placed 14 motors in his new design of the artificial arm to simulate human function.)

In the not-so-distant future, designers will be able to build a prosthetic leg with a chip in it that they can program to accurately simulate human performance thresholds. (Since we know that no two "able-bodied" athletes have the same bodies, and therefore what they can achieve with their bodies are different, will they average out individual "able-bodied" thresholds to get those metrics? Will they cap how fast they imagine the fastest man on earth to be at 9.58? That time was unimaginable even 18 months ago, when Bolt then set the new WR at 9.72.)

The chip used in a prosthetic that will dictate "acceptable human" metric-based output is what will be allowed in the Olympic standard; meanwhile, the Paralympics will be no holds barred. In an ironic, amazing cultural flip, you will see runners in the Paralympics going faster than those in the Olympics. Now won't that be an interesting comment on "dis"ability?

Aimee Mullins is an athlete, speaker, actress and model we met at TEDMED. She's also the guest editor for our theme week This Cyborg Life. Read her bio here.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

LASIK image: Stefan Zaklin/Stringer/Getty; Tiger image: Lucas Dawson/Stringer/Getty Images; LZR image: Stan Honda/AFP/Getty Images; Aimee images: Howard Schatz, Greg Kadel

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<![CDATA[Inside Apple's Newest Temple]]> While every Apple Store is in some sense a place of reverence, the new Upper West Side store unabashedly evokes that feeling, more than any other. It used to be a Victoria's Secret.

Update: For everybody asking for full-sized pics, you can grab 'em here, off my Flickr page.

I call it a temple because the architecture conveys a nearly religious aesthetic, a place to worship Apple, beyond any other Apple store you've ever been to. The top floor's a vast open space, enclosed by spartan stone walls which support a massive glass ceiling. The rows of tables in the main room feel like pews.

I can't tell you—and the pictures can't show you—how utterly open and expansive the room feels. Apple says it has more demo units than any other store in the world. To give you an idea of the space, the walls are 45 feet tall, and could fit 11 Apple 5th Avenue Cubes inside. It's the spareness that's breathtaking. It's cold. Not literally, but the stone walls, the glass, the sheer space rob it of any sense of warmth or feeling. The only sense of life in room is the products. It's a temple to them, really.

The beating heart, where things actually happen is tucked underground. The Genius Bar and personal training space is the biggest ever in an Apple store, able to handle up to 100 customers at once at 45 feet long. It's pretty much like any other Apple store down there, just bigger.

It's impressive. The store, at 67th and Broadway, opens Saturday. And they're giving away 2500 commemorative shirts if you're that kind of crazy.

Apple Store Upper West Side Opening on Saturday, November 14

NEW YORK-November 12, 2009-Apple® will open its newest retail store on New York's Upper West Side on Saturday, November 14 at 10:00 a.m. Set beneath a breathtaking all-glass arched roof, the street level of the Apple Store® Upper West Side offers more Macs, iPods and iPhones than any store in the world for an incredible hands-on experience. The lower level features the largest area ever created by Apple for personal training and technical support, including a 45-foot Genius Bar. Located on Broadway at 67th Street, the Apple Store Upper West Side is just minutes from Lincoln Center and Central Park.

"We opened our first store in Manhattan seven years ago, and the response has been incredible," said Ron Johnson, Apple's senior vice president of Retail. "We hope our new store on the Upper West Side will become as much a part of the community as our stores in SoHo, the Meatpacking District and on Fifth Avenue."

A highly trained team of more than 200 employees brings the unique Apple retail experience to the Upper West Side, offering the same legendary services that Apple stores provide around the world. At the Genius Bar, customers can get free advice and expert tech support from knowledgeable experts. Customers who buy a Mac® at the Apple Store Upper West Side can join the popular One to One program for personal set-up service and personal training for just $99. Visitors can also get free tips from Specialists who are on-hand to help shoppers find the perfect gift or choose the right Mac, iPod® or iPhone® for themselves.

In time for the holiday season, customers can now reserve their favorite Apple product online at www.apple.com/retail/reserve and pick it up at their local Apple store between December 15-24. Apple retail stores will also gift wrap any iPod or portable Mac for just $5.

The Apple Store Upper West Side is the fourth in Manhattan and Apple's 15th in the New York metro area, joining the hugely successful Apple Stores SoHo, West 14th Street and Fifth Avenue. Nearly 170 million people on four continents have visited Apple retail stores this year. Apple now operates 280 stores in ten countries including the US, UK, Italy, Australia, Canada, Japan, China, Switzerland, Germany and France.

The Apple Store Upper West Side is located at 1981 Broadway, on the corner of West 67th Street. The first 2,500 visitors to the store will receive a limited edition, commemorative t-shirt.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

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<![CDATA[Your Next Body Is Growing In a Lab Right Now]]> At TEDMED, I witnessed video clips showing science I never knew was so advanced. Dr. Anthony Atala has been growing human tissue and organs, in a lab, for nearly two decades. He's even printed kidneys from a cell-stuffed inkjet printer.

The footage below is from the Wake Forest Institute for Regenerative Medicine, one of the world's largest labs dedicated to regenerative medicine—a field interested in repairing or replacing human tissue so the body can self-heal.

This collection is sort of a greatest hits of Dr. Atala's last 20 years of research (no, none of this was done overnight on a whim), though almost none of what you'll see has left the lab for clinical trials. Karen Richardson, Sr. Communications Manager at the lab, walks us through the videos in the gallery below. Watch the clips, then scroll down for our Q&A with mad (but completely sane) scientist Dr. Anthony Atala.


Interview With Dr. Atala

What can we do in organ growing/generation today?

Laboratory-grown organs and tissues are already benefiting patients today. For example, laboratory-grown bladders are being tested in children with spina bifida and adults with spinal cord injuries and will soon be tested in patients with bladder cancer. Tissue engineering technology has been used to repair narrowed urethras, the tube that empties urine from the body.

What will we be doing in 5 years?

We are currently working to engineer 22 different tissues and organs in the laboratory, including blood vessels, heart valves, bone, muscle, kidneys livers. Scientific progress isn't always linear, so it's impossible to predict how long it will take to reach our goals.

In 10?

In addition to tissue engineering, our lab and others are working toward cell therapies to benefit a variety of conditions, from diabetes to urinary incontinence and heart failure. There are many challenges to overcome—and the timeframe is impossible to predict—but we do see promise in these technologies.

In 20? (I know, totally nuts, but that's what makes it so fun.)

I don't know how long it will take, but I do foresee a future when organs will be available off-the-shelf, ready to "plug in" and replace injured or diseased organs. I believe we'll have a boutique of technologies that will includes tissue engineering and cell therapies and doctors will select the ideal treatment based on the patient's needs.


[Final image: A human bladder is engineered in the laboratory using a biodegradable, three-dimension scaffold that supports bladder cells while they multiple and develop. A technician is "seeding" cells on the scaffold. (Wake Forest Institute for Regenerative Medicine). For more information on these projects, go here.]

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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<![CDATA[Leaked Shots: PlayStation 3 to Get Facebook in Next Update?]]> These dashboard screens—reportedly found directly on the UK version of PlayStation.com—suggest the PS3 will soon have Facebook integrated into the Cross Media Bar interface, plus a new photo viewing option, and the ability to change gamercard colors.

OK, the last one isn't super interesting, but the Facebook feature would be nice. Looks like Sony caught on before we had the chance to confirm the pics ourselves, but ScrawlFX says it found the them here, here and here. [ScrawlFX via Kotaku]

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<![CDATA[Gadget Singularity: Let's Ditch Our Buttons and Screens Forever]]> The past decade's march towards better gadgets shows a trend line pointing towards ultra powerful gadgets with UIs so seamless, they make Macs look like a punchcard computers. But if you think about it, we—not hardware—are the limitation.

Besides processing power, price and battery life improvements, our preferences for gadgets and the direction of those desires point towards three things: Richer displays, more seamless inputs and smaller packages—the first two being in direct conflict with the last. Looking at where we've been and where we are, I don't think we can keep pursuing these goals without going gadget prosthetic.

Now here's a trip: For the first time, this decade, design choices are being made to limit resolution in screens to show mercy to the human eye. Apple's recent iMac revision increased the desktop monitor's pixels per inch rating to about 110. That's the equivalent of a laptop levels of density, but on a big 27-inch screen, and it was so sharp, it hurt. Any desk jockey can tell you that as displays get sharper, the strain goes up. On mobiles, which are already the most pixel dense of the gadget kingdom, designers are frequently bashing into conflicting goals of fitting lots of pixels onto pocketable devices. Resolution-independent operating systems (that rely on vector-based graphics) are important but if we don't take displays inside the human body, gadgets can't get much smaller—there's no way for them to become as pixel rich as desktops while continuing to get smaller than they already are.

The the idea for hybridized HUDs featuring reality and computed interfaces has been around for ages. Science fiction has already dreamed up what it is we want to see in animations like Ghost in the Shell. But the recent explosion of augmented reality apps—powered by smartphones with directional compasses, internet connections, location awareness, cameras and the power to draw data driven overlays—are simply prototypes for real HUD and in-eye/mind displays. It's not a conceptual problem as much as it is a question of how.

Keyboards and buttons are easier to understand as a limitation, as we type on increasingly baby-finger sized keyboards on smartphones with appendages that look like hot dogs. Keyboards just need to go away. Towards that trend, software keyboards may be error prone but when used by the proficient, the typing is way faster and the devices are way smaller. Further away from traditional keyboards, Microsoft Research's projects point towards gesture and voice commands. I don't see how we could get full work days done that way, though, and there's the rub. There's not even a good concept for controlling a PC to the level we need to without keyboards and pointers now. Mind control is a joke.

In user-interface design, we've always trended towards the invisible. Instead of seams, we want the seamless. Instead of four clicks, any given major task is better with three. Maybe one day, none—the blink of an eye. Funny enough, the only mentally controlled gadgets these days are toys. And usually the low-end QVC valley where high-end tech ends up after dripping down from the peak of military or space program development to gadget fiends, and finally their kids. I would guess the sloppy capabilities of such toys, like the Mindflex Brainwave, make it inappropriate, unsafe and unusable for anything but hovering a ball in mid air.

It's funny looking back at attempts of strap-on computing. We always thought these clunky setups—"wearable" PCs velcro'd to our arms or slung over our backs—were the predecessors to in-body computing. I've long assumed that getting to prosthetic gadgets was an issue of micronization. "When we can fit a computer into the profile of a Bluetooth headset, people will use 'em," we thought. But it's clear to me that it's about the interface; the inputs and outputs.

Gadgets don't have much more room for revolutionary improvement unless we bypass our own natural limitations of fingers meant to peel bananas and eyes designed to spot prey and predators, and get these damn things we love and depend on so much routed directly into our brains.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

[Image from Stuart Moore]

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<![CDATA[Nikon S1000pj Projector Camera Review: Screw You All, I Love This Thing]]> I don't think we've written a single story about the S1000pj without making fun of it somehow, and now I feel bad. Yes, a projector-camera is still a patently ridiculous piece of hardware, but I'm kinda of crazy about it.

In case you missed the news, the S1000pj is an utterly unexciting point and shoot camera from Nikon, except for one minor detail: it's got a projector—like a real, don't-look-straight-into-it lamp projector—built right into its face. This is why it's funny, why it's interesting, and why we're writing about it. Moreover, it's why this camera exists in the first place: as a sort of high-profile tech demo for Nikon.

But first!

And for that matter, foremost! This is a standard point and shoot camera, with generally standard point and shoot camera specs. Nowadays, that equates to 12.1 megapixel photo resolution, a 5x lens that's 25mm equivalent on the wide end, built-in vibration reduction and SD storage. A/V connections are served by a single microUSB slot, and the rechargeable battery juices up on a separate charger.

Taking photos on the S1000pj is extremely simple, almost to a fault: ISO and white balance controls, for example, are hidden behind two layers of menus. But for lack of a better word, the point of a point and shoot is to make taking OK pictures as easy as possible, which the S1000pj certainly does.

As you can see in the sample gallery, the shots are never spectacular, but never terrible. The Nikon rarely finds a situation where it can't return a decent shot in auto mode, be it in a dark room, a sunbleached roof or a tungsten-lit kitchen. High ISO performance was a pleasant surprise as well, since Nikon opted for the S1000pj's sensor to automatically draw down to three megapixels during ISO 6400 shooting, which keeps the results from being too spectacularly bad. In fact, ISO 800 shots are clean enough to print, while ISO 400 returns crystal-clear photos, even during longer exposures.

That said, this is still a point and shoot, and not even a very high-end one. The lens isn't spectacularly sharp, and the colors are particularly vivid. The VGA video is dull and mostly lifeless. Button-press-to-shoot time is quick, but still not quite instant. That's the biggest problem for this camera: It'd be a perfectly acceptable—even above average—point and shoot for, say, $250. It costs a good deal more than that, becauuuuuuuuuuse:

Yes, It's Got a Projector

My love affair with the S1000pj didn't start until the day after I got it. It was early evening so my room was dim, and I'd only taken a few photos with camera the day before, as I was unboxing and summarily dismissing the camera in a well-lit office. "This projector looks like ass," I believe I said. "Human ass."

But when I flicked the little projector button this time—it's a dedicated switch on top, next to the projector's manual focus slider—I was stunned. It looked fine. I shut the windows. I backed up, stretching the image to about 40 inches. Now it looked great. This dinky little projector, and hacky and ridiculous as it looks and sounds, is legitimately useful.

It's an instant wow-piece for anyone who uses it, and a great way to show off photos (and yes, videos—though sadly not external inputs) in a bind. And by bind, I mean any time you don't want to ask everyone where you are to crowd around a computer screen and awkwardly watch while you import photos. Now, you just tell them to dim the lights. That'll do fine.

Oh, But You Probably Shouldn't Buy It

It was a tough call not to recommend this outright, but I really can't, unless you've got a wad of cash burning a hole in your pocket, or don't mind paying a $150 (rough) premium for the projector. Yes, the camera itself is capable enough. And yes, the projector concept isn't nearly as ridiculous as most people make it out to be. What's so appealing about this camera is that it's nailed what will be, if not a universal feature, something we'll come to expect in a certain class of camera before too long.

But that makes this product admirable, not buyable. For the Nikon to be a worthy purchase, we'll need to see a change: Either the photographic experience itself gets a little closer to what you'd expect for $430—about how much you're going to end up spending on this now—or the camera drops significantly in price.

Nikon is charging a classic early adopter tax, and you won't just be paying for it in dollars: battery life is predictably bad when using the projector (I could easily lose a quarter of my charge just showing off a set of photos to friends). And this thing isn't particularly svelte, considering the specs. But if you know what you're getting into—and now you do—it's your call.

You will have fun with the Nikon s1000pj, even through the pangs of buyer's remorse.


The projector is surprisingly decent in low light

Chunky design

Adequate photography

Battery drains very quickly when projecting

Hefty early adopter tax

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<![CDATA[Nokia Booklet 3G Review]]> The Nokia Booklet 3G is one of the nicest netbooks you can buy, with a build that aspires to be a 10-inch MacBook Pro. But it's still just a netbook, and therein lies the problem.

Price

$300 with 2-year AT&T contract, $600 à la carte

Verdict

Nokia has built a great netbook, but they've done nothing to redefine the genre. Their 10-inch Booklet 3G has your typical 1.6GHz Atom, 120GB hard drive and 1GB of RAM. Running Windows 7, that means the performance is just passable. I'd be this close to pounding my head against the wall when a program would begin installing or a video would load.

That's typical.

What's ever so less typical is the sharp, sub-3lb unibody-esque construction (complete with sweet MacBook-like under-hatch battery and a hinge that bends nearly 180-degrees), HDMI output (not that you can really playback HD videos smoothly on an Atom) and, of course, solid integrated 3G and integrated GPS (though Nokia's bundled Ovi software apparently requires a phone or PC to activate, and after 30 minutes of fiddling, I honestly gave up on mapping.)
The battery life is impressive, too. In nonstop 3G browsing and app running with the screen at 80% brightness, the machine's svelte 16-cell battery ran for a bit over 6 hours and 30 minutes. That was a strenuous test, and dimming the screen and/or browsing through Wi-Fi should truly be enough to get you through the workday sans-recharge. (For instance, CrunchGear's John Biggs reported a pretty remarkable 10 hours of movie playback.)

But alas, even for a nice netbook, the Booklet's price is a bit too opulent for what you're really getting: an ever-so gussied up version of the same machine you could buy from Acer, Asus, HP, etc, for half the price (before subsidies). Meanwhile, there are plenty of ULV systems in the $700 range with bigger screens, better performance and portable-minded design (of course, they'll mostly require 3G dongles).

Give me some rhinestones and a bit more power, and we'll talk. Or just hand me back my iPhone.

Quality build

Long battery life

Plastic monitor back makes whole thing feel cheaper

It's still a $600 netbook

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<![CDATA[Me and My Exoskeleton: The Trick to Super Strength]]> When I first see the Human Universal Load Carrier (HULC), it is hanging limply from the ceiling by a strap attached to its neck, dangling over a treadmill. I can't wait to try it on.

It has got two spindly black legs attached to a backpack with long rectangular batteries on the shoulder blades and an armored computer in the small of its back. Amusingly, it has radiator fins instead of buttocks. The whole machine looks sort of like a human skeleton, because the legs and hips have joints that mimic the movement of human limbs.

In fact, when you strap your legs into its legs, you can walk, run, kneel, squat, dance, or whatever—the exoskeleton has a range of motion equal to that of a human being. You move, and it moves with you. But once on, it allows a regular geek to haul a 200-lb. backpack as if it weighed as much as a couple of physics textbooks.

Now we're talking.

Let me explain how I got here. In late 2007, a production company called me and asked if I'd like to host The Works, a show for the History Channel. My job, they said, would be to "explain, uh, how things work." During my cable TV stint, I raced lawn mowers in Florida, was shot at with a rifle while inside an armored car in Texas, and—best of all—I piloted an honest-to-God lower-body exoskeleton with the researchers at Berkeley Bionics in California.

And so, on an otherwise perfectly normal summer day, I dropped by a nondescript brick building where a group of former graduate students from the University of California at Berkeley were busy making last-minute tweaks to a dead-black titanium exoskeleton, and they invite me to try it on.

My first impression: The straps are too big. The HULC was built with military money and it is designed to fit army guys. And soldiers have big thighs, apparently. I yank the Velcro straps as tight as possible, then strap my shoes into its open-toed boots. I shrug on the backpack and clasp the chest strap. I am now wearing an exoskeleton. Turned off, the device is heavy; it's like wearing a scuba tank on dry land. But once the researchers switch it on, HULC stands up on its own—with me inside.

At this point, I'm still hanging from the ceiling, so I can't fall down. I can't feel any extra weight because the exoskeleton frame supports itself (about 30 lbs), as well as any attached backpacks. We turn on the treadmill and I cautiously bend my knee. Nothing happens. A half-second later, force sensors detect my leg pushing against the exoskeleton and the machine jerkily bends its knee. The delay is disconcerting; I can barely walk.

A couple minutes later, the treadmill is rolling and I'm humping along like Forrest Gump in his special shoes. Like a video game that breaks the human face down into just a few polygons, my new exo-walk consists of just a few gross movements. Knee lift, foot out, foot down. Repeat. It lacks the fluidity of my normal walk, but I don't fall. And oh yeah, every movement is accompanied by the loud whine of electric motors. Each step sounds like reeee (that's the motor) followed by ker-thump, as my foot touches down.

Reeee-ker-thump. Reeee-ker-thump. "Drop the gun," I say. "You are under arrest." (Yes, that's a Robocop joke, and it is hilariously funny.)

After the practice run, it's time to hit the hallway. I immediately notice that my gait is becoming more fluid. I can even balance on one leg. This is because the machine is learning to anticipate my every move. The HULC is no dumb brute. It is constantly sensing the force of my movements and forming a model of how I walk. It's getting to know me, exoskeleton-style.

The HULC is a finished product, along with a slew of other exoskeletons, such as the full-body Sarcos and the medically oriented Hal-5. But make no mistake, scientists have been trying to build robotically augmented limbs since well before Sigourney Weaver used a power lifter to kick alien butt.

Designs for wearable mechanical skeletons have been evolving since the 1960s, when General Electric foresaw using the Hardiman for heavy loading in factories. Sadly, the original designs were infeasibly power-hungry, requiring heavy batteries that pulverized the payload-to-system weight ratio. Even worse, the old designs didn't degrade gracefully, which is a nice way of saying that when the power failed, they would fall to the ground and rip your limbs off. Ouch.

But today, exoskeletons have become a reality and, according to the researchers, they don't suffer from the limb-ripping drawbacks of yesteryear.

Once my gait cycles a few times, HULC has formed a complete model. A researcher informs me that from this point onward, the exoskeleton can cycle through my walk all by itself. Yes, by itself. This means that I could fall asleep and it would keep walking, dragging my legs through the motions. Suddenly, I imagine a platoon of snoozing soldiers fast marching non-stop through dark jungles at an average speed of 7 mph, a fast jog.

That's creepy. Plus, I'm sweaty and exhausted; it's time to take off the exoskeleton.

A couple yanks on the Velcro straps and I'm out. But my legs feel dead, like I just spent an hour jumping on a trampoline. My helpful researcher lets me know that the goal of the exoskeleton is to minimize metabolic cost. Using your muscles costs oxygen, and the brain is stingy—it uses just enough oxygen to get the job done. Once your brain figures out that it needs less oxygen to move (thanks to the exoskeleton), it sends less oxygen. Without the exoskeleton, my brain isn't giving me enough juice to use my limbs normally, hence the weak legs. Luckily, it only takes a few minutes to go back to normal. Thank you, brain.

Despite the amazingness of it all, I have to say it felt clumsy and weird to lock my limbs into the machine's cold, robotic embrace. You won't catch me walking down any staircases in an exoskeleton. At least, not without a lot more practice.

Daniel H. Wilson is the author of several books, including How to Survive a Robot Uprising, Where's My Jetpack?, and Bro-Jitsu: The Martial Art of Sibling Smackdown. Wilson earned his PhD in Robotics from Carnegie Mellon University in Pittsburgh. His first novel, Robopocalypse, is forthcoming from Doubleday.

Video from The Works courtesy of The History Channel

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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<![CDATA[Droid Eris Review]]> I've reviewed the Droid Eris twice before, when it was called the Hero. The difference is that Verizon's selling it for half the price, making it the cheapest Android phone you can buy—and the best, for the money.

Eris is Verizon's other Droid phone. It really is a remodeled Hero, running Android 1.5 and HTC's vaunted Sense candy coating—documented CSI style here—a $200 phone stuffed inside a thinner $100 body, like a Corvette engine shoved inside a Saturn. It's admittedly less exciting than the titular Droid, an industrial beast running Android 2.0. But I have the feeling Verizon is gonna sell a lot more of these things, because, again, it's $100.

Designing for the Middle of the Road

The Eris is rubbery blob, a narrow oval that's as subdued as a phone could possibly be, but there is admittedly something comforting about the Eris's utter lack of personality—it's completely non-threatening, like a middle manager. It's so generic it's almost artful, actually, a design that is nearly perfect for a cheap phone.

The four main Android buttons are touch sensitive, bleeding into the black bezel, hovering over the dead-center trackball and hard chrome buttons for phone and end. I'd like a dedicated camera button, but a volume rocker is all we get. The camera lens stares out the back, disturbingly more reminiscent of an eye than most cameras sticking out the backs of phones, probably because of how stark the rest of the phone is.

Hardware and Camera

The actual guts and screen are the same as past Hero phones—which is to say, nearly the same as all of HTC's other Android phones so far. The 480x320 screen's still nice, even if it feels dated now that the Droid's massive screen, beckoning the next generation, looms large over it. Oh yeah, HTC? Can you get rid of your stupid, pointlessly different version of the mini USB port? Let's go to micro USB now, yeah?

The still camera's better than the Droid though, and about the same as the Sprint version of the Hero, performing pretty decently in low-light situations. Video, not so much:

Software and the Endgame

I've already covered HTC's Sense UI in depth, and it is the exact same on the Eris. It runs just as fast as the Sprint Hero, if not a teeny bit quicker. I will say that after using Android 2.0, it does feel like a step backward in some ways, mostly because of the single Google account limitation. But HTC's confirmed Android 2.0 is coming, so it won't be an issue for every long.

And really, the fact that Android 2.0—half the reason the Droid is excellent—is coming to the Droid Eris is why, in the end, it's such a steal. It's running on Verizon, it's going to have Android 2.0, and it's $100. It's a great phone now, and will be better still soon, making it kind of a perfect storm for people on Verizon looking to ditch their dumbphones—but not Verizon—for something more capable, but who are put off by the Droid, whether it's the steroids or the higher sticker price.

It's last month's darling. But it'll run this month's software. For cheap. And that's pretty spiffy, actually.

You're getting last month's killer Android phone for half price

We'll say it again: This is the best Android deal around

Android 1.5 feels a little dated

Video recording's not exactly amazing

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<![CDATA[That's a Bad Cough, Let's Examine Your Genome]]> In 2003, we mapped the human genome, the 20,000-ish genes we all share. It cost $3 billion. Today, you can literally spit in a cup, place the saliva in the mail and get a peek at your own.

Services like 23andMe (proponents of the above-mentioned "spit parties") and Navigenics both examine specific snippets of your genome for known severe genetic conditions like diabetes, bipolar disorder and certain types of cancers (as well as goofier stuff like freckling and "food preference").

Meanwhile, a boutique genome mapping company named Knome maps not just snippets of DNA but your entire genome, using a blood sample. When it's ready, they sit you down with a doctor to explain their findings.

This thoroughness comes at a cost, of course. Knome's service will run you the price of a Porsche, while their competitors bill up to only a thousand dollars, often less. And while we can technically map the entire genome, we certainly can't understand everything we see.

Ari Kiirikki, a VP at Knome we met at TEDMED, decodes the future of genomics in this brief Q&A:

Where's genomics now?

The first human genome, completed in 2003, took 13 years and nearly $3 billion to decode. Today, we can sequence and interpret an entire human genome in a matter of weeks for less than $70,000 (our current price is $68,000). New software and other analytical tools have put decades of accumulated scientific research at our fingertips, enabling us to analyze an individual's DNA in order to identify risk for thousands of diseases and other inherited traits and conditions.

What will we be doing in 5 years?

Within 5 years, the cost of sequencing an entire human genome is expected to plummet below $1,000, which will dramatically increase the demand for genetic sequence interpretation. The resulting increase in raw data will enable scientists to make new and important discoveries linking our DNA to health and disease, thereby further increasing the clinical utility of DNA analysis. This will enable us to finally deliver on the promise of personalized medicine by allowing scientists to begin the development medicines and individualized "cocktails" of therapeutics tailored to individual genetic profiles.

In 10?

Ten years from now, sequencing a human genome will cost less than $100. Within the decade, scientists are likely to have unraveled precisely how DNA interacts with our environment to impact our risk for developing disease. Expect DNA sequencing to become a regular part of your annual check-up along with the introduction of new therapeutics that can be prescribed to help delay or completely avoid getting specific diseases that you may be predisposed to.

And now we're stretching it, what about 20?

Every medicine you take will be tailored specifically to your genome. Every newborn child will be sequenced at birth, enabling future generations to use their DNA to guide the management of their health over their entire lifetime. Perhaps most amazingly, your DNA will be fully integrated into your everyday life. Genetics will move beyond the clinic, into a broad range of consumer products—snacks, vitamins, mouthwash, skin creams, dating services, etc., all optimized for your unique genetic profile.

I can't speak for everyone here, but I could certainly go for a stick of gum that, instead of being labeled "grape" or "spearmint," simply stated, "You'll enjoy DNA-certified flavor, fatty."

[Image: Human chromosomes "painted" by flourescent dyes to detect abnormal exchange of genetic material frequently present in cancer. Chromosome paints also serve as valuable resources for other clinical and research applications.

Human Genome Program, U.S. Department of Energy, Human Genome Program Report, 1997.]

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

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